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Gift exchanges
At the table
Parties
Getaways
Clubs and groups
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Guests reply to one link with their name, and only you need an account.
Guides
How the classic parties and gift swaps work, and how to plan a trip or start a club that keeps meeting.
Gift exchange guide
Everyone secretly draws one person to buy for. You give one gift, get one, and maybe learn who had you at the exchange.
Gift exchange rules
Everyone brings a wrapped gift and draws a number. On your turn you open one from the pile or steal one somebody already opened.
Hosting guide
Give people categories instead of a blank page, cover the main and the plates yourself, and ask for whatever's still open by name.
Most of the work is settling the date. After that, the host does the turkey and the guests sign up for everything else.
Pick a story for six to twelve guests, send each their character a week or two ahead, then spend the night finding the murderer.
Trip planning guide
Set a rough budget and a deadline, poll a few date windows and places, book the stay early, and log costs as they happen.
Club guide
Pick one route, one time and one meeting spot, then show up every week, whoever comes. Consistency builds a run club faster than anything else.
Find six to ten people, pick a first book everyone can get, and set a night once a month. Then keep that night.
Team guide
Pick one trivia night, recruit a few more people than the table holds, and go every week. Showing up wins more nights than knowing things.